Producing
Radio Drama - Directing
Radio
drama production
advice regarding directing as used at the Museum
of Television & Radio's Los Angeles
Re-creating Radio workshops. Writers, sound
effects artists and engineers can also benefit from this information,
so
please read on. --Tony Palermo
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Directing the MT&R Re-creating Radio Workshop:
Directing radio drama is more like film direction was during the
silent
era than contemporary theatrical or film directing. The director stands
in front of the actors "throwing cues" and using hand signals to convey
ideas like "faster," "more emotion", "stretch it out," "step back from
the microphone," and the all important "cut!" In the old days,
directors
would often stand in the sound-proofed control room and cue the actors
through a glass window. There was a lot of swearing going on behind the
glass as actors or sound effects artists missed cues or bungled a line.
Orson Welles would direct and act from a podium in the studio,
much
like an orchestra conductor. I prefer to direct "on the floor" with my
cast and crew facing me. I read along as the actors speak and pantomime
my instructions as to how to deliver the lines--this almost amounts to
doing line readings for the actors--something professionals hate, but I
often direct workshops, so amateur actors may need this kind of
direction.
Script Q-ing
I prepare the script ahead of time by marking up the master copy
with a large “Q” where dialogue, music or sound effects cues need
to look to the director for timing or coordination. For example, after
a music cue starts, the cast and crew need to know how long the cue
must
be "established" before we begin dialogue or sound effects. I also put
a "Q" on a dialogue line where the actor must pause for an important
sound
effect or music cue to finish before continuing their dialogue. For
example,
waiting for the window to open before they talk about what they see
inside
the secret hideout. I also put a "Q" on music cues where the engineer
must
wait for some action to be concluded before the music starts or stops.
All actors and staff work from a copy of my "Q"-ed script. When they
see
a "Q" next to their line or sound effect, they know to look to me to
cue
them.
I put the scripts in 3-ring binders for the Sound Effects Artists and
Engineers. I create a master engineering script by using a highlighter
pen and marking how long a music cue will play under dialogue or sound
effects. I highlight the music cue in the script, then draw a vertical
line through the other dialogue and sound effects cues until I get to
where
the music cue must fade. My site's engineering page has a
representation of a script marked up for music cues. The
script
is hi-lighted as follows: Pink for music cues (indicating what dialogue
and SFX cues they run through), Blue for Reverbed dialogue and SFX,
Green
for filter effects (telephone or tinny radio broadcasts). Don’t use
yellow
hi-liters--they are hard to see in low light situations, such as a
recording
studio control rooms. Similarly, I create a master sound effects crew
script
where I indicate how long specific sound effects are to continue under
other cues. It takes time to create these hi-lighted script books, but
they pay off in ease of production.
I keep my own director's script pages in plastic sleeves in a three
ring binder--The plastic sleeves make for quiet page turning.
When
directing, I lay the book out on a table or music stand, which
allows
me to have both hands free so I can coordinate cues between the sound
effects
department and the actors and engineer.
Casting
The cast makes all the difference to a radio production, especially
in a workshop. Luckily you don't have to worry about what people look
like
and can often cast someone in several roles. Auditions are essential to
getting the best performers in the most important roles. I
prepare
a two page collection of casting monologues representing the
various
major characters and have the workshop participants read this over
(often
aloud), before they audition. I then grade them as to quality of
reading
(emotion, diction, accents, spirit, etc, and SFX--meaning they belong
in sound effects) and list several
candidates names for the important roles in the program. For workshop
purposes,
we have plenty of small roles for those who only want to act--but
can't.
I usually combine several roles--since it is radio, one actor can
easily
do several--and can split those off to give to a poor, but determined
actor
who won't "stoop" to sound effects.
Voice and Sound EffectsTraining
In the workshops, we have two hours to cast, rehearse, produce and
playback a 25 minute radio show, which does not allow me the luxury of
sitting around doing the traditional first table-reading so common to
stage productions.
Instead, I gather the actors and sound effects artists together and
quickly
tell
them the story of the program--and to insure I have their full
attention,
I do this before I have let
them know the casting decisions. People pay much better attention to
the story when they're not focused on their role. It is especially
important that the SFX artists understand the story since they will be
providing the sounds of the action.
After the story run-through, I announce
the casting and pass out the actors' scripts, which already have their
character's lines highlighted, (preferably in green or pink, since
those colors show up best under nearly all lighting conditions), and
send the sound effects artists into
the studio for training by our sound effects chief. I then instruct the
actors to read over their highlighted lines and practice the
"mechanicals" of the performance--saying the lines
out
loud five to ten times in a row. This helps the actors get their
tongues used
to forming the words.
While the actors work on the mechanicals, I visit each one and
explain their character's history and motivation. I also help them with
names or difficult pronunciations and suggest attitudes to use behind
their
lines. For example: Tonto is brave, he doesn't speak well, but knows a
lot about tracking and Indian medicine. He's funny too.... These broad
"notes" are about all we'll have time for in a radio production. We
don't do
a formal "first reading." We will do that in the cue rehearsal.
Meanwhile the Sound Effects Chief is training our SFX artists.
We use from three to five SFX artists on a show because our workshops
generally
have 20 people in them. The real old-time radio shows would only have
two
or three SFX people and one of them was usually dedicated to playing
sound
effects from records. We often use only manual sound effects so there's
plenty
for everybody to do. Although the pros used to regularly do two or more
sound effects at once, we make sure one artist never has to do more
than
one effect at a time.
In preparing our scripts for a show, we divide the
sound effects cues between three to five SFX artists and highlight
several
scripts with five different colors (blue, yellow, green, pink, orange)
usually indicating when an effects starts and ends--like a musical
score.
Then for production, we assign each SFX artist a color and they
are
responsible for their producing the sound effects highlighted with
their
color.
The Sound Effects Chief goes down the list of each sound effect
called for in the show and demonstrates how to produce the sound. Each
SFX artists learns how to produce their assigned sound effects. After
all
sound effects have been demonstrated, the Chief begins to go through
the
script, sound effects cue by sound effects cue, practicing to deliver
either
single effects or coordinating cues where several effects are used
simulanteously.
In the limited time allocated for this training, the crew may not make
it through all of the sound cues, but the rest will be covered during
the
cue rehearsal. In the rehearsal and live performance, the Sound Effects
Chief assists in cueing the SFX artists and coordinates cues
from
the show's director.
Radio Skills School
In workshops, just before we begin the cue rehearsal, I call the cast
and sound effects crew together to explain radio drama production.
Microphone Technique:
1) Sensitive and dead areas. Don't touch the mike OR the stand!
2) Proximity effect. (It's sounds too boomy if you're too close.)
3) Proper distance for radio acting. (10-18 inches)
4) Dynamics and distance. (Back off to yell or scream.)
5) Off mike use for distant sounds or asides. (Step back to convey
distance)
6) Popping “P”s and S-S-S-Sibilance. (Speak over or under, not into
the mike)
7) Mike safety. (No hitting, blowing into, or dropping)
8) Assume every mike is always ON. (Don't curse in a studio, ever!)
9) Turn script pages quietly. (Off mike.)
Radio Acting:
1) Quiet in the studio.
2) Don't cough, laugh, or talk during production.
3) Turn your script pages quietly--off to the side.
4) Watch the director. Wait for your cue. (Q)
5) Speed equals excitement. Don't bore the audience.
6) Jump in if there's "dead air."
7) Wait for director's signal at the end of performance.
Radio Direction “Sign Language”
1) “Wait.” Open hand.
2) “5-4-3---” Finger count down.
3) “You're on.” Pointing finger.
4) "Faster" Rapid finger circling--like dialing a phone sideways.
"Come on!"
5) “Stretch it out.” Pulling taffy.
6) “Wrap it up.” Finger draws circles.
7) “Louder.” Pull ear.
8) “Quieter.” Finger to lip ("Shhhh"-style)
9) “Cut.” Finger slits throat.
10) “Come in” or “Back off” microphone.
Cue Rehearsal
A cue rehearsal is used to learn the story, correct delivery and
pronunciation
and coordinate the dialogue, music and sound effects. It can run slow
and
sometimes stop, as cast and crew repeat portions of the script until
they
get the cues “right.” Here the unique
radio script format is especially useful. Every cue for
dialogue,
music and sound is numbered and the numbers begin again with each new
page
of the script. When the director wants the cast and crew to return to a
certain cue, he can just say "Page 7, cue #3" and everybody will know
just
where
to go. As an actor or SFX artist is doing their cue, I often give
direction
on how to deliver a line ("faster" or "angrier") or produce an effect
("bigger"
or "longer"). I often have actors or SFX deliberately step on each
other's
cues (where possible) to give it a more life-like feel.
If technically possible, I wear headphones for the cue rehearsal
and
broadcast, so I can also monitor how loud the dialogue, music and sound
effects are in relation to each other. When recording or broadcasting
live, due to feedback fears, the actors
and SFX artists often aren't permitted to hear the music cues during
the
live performance. With headphones on, I can more accurately time when
to
cue people.
During rehearsal, I'll constantly be looking to the Engineer
and Sound Effects Chief to coordinate cues. Everybody has a script in
front
of them, but like an orchestra conductor, the director sets the pace
and
puts emphasis where it is needed. My own personal style is to conduct
with
wild hand gestures punctuating the dialogue I want emphasized and
shaking
towards the sound effects artists to get more out of them. It's been
developed
out of necessity when working with amateur actors and SFX artists. Old
time radio veterans get a big kick out my histrionics and I think it
adds
to the vigor of the performance of the cast and crew. Radio should
never
be boring and this lends an unseen visual component to my productions.
I work the actors and crew through the script, learning the story
as
we go. In workshops with amateurs, the one cue rehearsal we have time
for
is usually terrible--sloppy cues, slow delivery, lack of
excitement.
No one can believe the program is going to sound good when performed
live,
but the practice pays off. In the golden days of radio, they would
would
spend 3 hours rehearsing a 15 minute show and they were
professionals--just
the same, many shows had stars reading their lines "cold" on air! Orson
Welles would have somebody else read his lines in rehearsal and then do
the live performance himself, which added a freshness to everybody's
performance,
but that was a special skill. I do about 25 minutes of rehearsal for a
15 minute program. And then play a trick on everybody for the live
production.
Broadcast
As soon as the cue rehearsal is completed, we reset all music and sound
effects cues and prepare for the broadcast. It is at this time that I
tell
the cast and crew about the "old speed trick" of radio drama. I tell
everybody
to do the show faster, to add zing to their delivery. In fact I tell
them
to do it just a shade too fast. I say I want the
listener
to be a little confused about what's going on, so they have to lean in
toward their radio to "see" what's happening. If you pace the show just
a bit faster than it should be, the listener won't have time to figure
out where the plot is going, which will prevent you from boring them
and
getting the dreaded "tune out."
During the live performance, I can't speak to cast and crew, but
continue
my frantic pantomime in front of the actors. I also contribute to the
"Walla
Walla" sounds (the background mumbling used for crowd scenes). I'm
ever-ready
to jump in if somebody misses a dialogue cue or prod the actors along
if
a sound effects cue is missed. At the very end of the performance,
after
the engineer has faded out all the microphones, I heartily applaud the
cast and crew for a job well done--and it usually is. The difference
between
cue rehearsal and live performance is never less than astounding.
Something
happens in the time between the two--the production gains confidence
and
has fun.
Directing radio drama is much more involving and satisfying than
the
remote control directing of theater and film. Since you are "on-stage"
with your performers, you can shape the production in a much more
hands-on
fashion. Radio is an exciting medium to work in, limited only by your
imagination
and energy. It's also a great deal of fun.
Listening
If you look at old pictures of radio listeners, you'll note
that many of them are clustered around a radio to hear the show. In
fact,
they are often staring at the radio. This may seem ridiculous
because
there's nothing to see, but what they were doing was focusing on the drama--mentally
building the sets and filling the stage and applying makeup to go along
with the sound. And after years of playing back audio dramas to
live audiences--either workshop participants or just a crowd hearing a
famous show--I've noticed that you need to provide them with a visual
focus when listening--otherwise they have trouble following the story.
If the eye wanders, the mind follows. Don't discount the visual
when working with sound.
Radio drama is an intimate experience. It works well with small
groups
of listeners in a small place--like a living room, kitchen, or inside a
car. Driving
a car is the perfect place to listen to radio drama--the driver is
watching
the road, but not allowed to wander and so they're able to focus their
ears and attention on the audio. So, if you must play back your show to
a large group of people, give them something to look at--an old radio
or
a still photo or the actors assembled on stage in chairs. It doesn't
seem
to make sense, but it does.
TONY PALERMO is a
radio
dramatist and composer living in Los Angeles, California. He has
written,
adapted and scored numerous radio plays for the Museum of Television
&
Radio’s Los Angeles Re-creating Radio
workshops.
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All contents copyright © 1998-2003 by Tony
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Created: November 14, 1998 / Revised: September 15, 2003
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