An
Introduction to Runic Magic
Written
by
Ulrick von Hagen
Translated into English by Khayman Zirak
The archaic form of spellcasting called runic magic is perhaps the most
difficult and potent of all known magical arts.
Runes were once the most prevalent source of magic, and were used both
for spellcasting and as an alphabet in ancient
The Casting of Runic Spells
Unlike
more commonly used forms of magic, such as charms or potions, runic magic does
not make use of wands or reagents. Instead,
runic spells are cast with magical rune stones, used along with particular hand
movements and the speaking of magic syllables.
Rune stones are special stones charged with mystic potency.
Each stone is inscribed with a rune identifying its name and power (see
fig. 1 below) which, when combined with other runes, becomes articulated in a
spell. While holding the rune stones
required for a spell, the caster must say the names of the runes in the correct
order and perform a set of hand gestures. These
gestures are usually quite complicated, and it is the mastery of this element of
the casting process that separates the accomplished runic mage from the novice. One
final requirement to assure the successful casting of a spell is the correct
level of power that the caster possesses.
|
Rune |
Name |
Power |
Rune |
Name |
Power |
|
a |
AN |
Negate |
N |
NOX |
Poison |
|
b |
BET |
Small |
O |
ORT |
Magic |
|
C |
CORP |
Death |
P |
POR |
Movement |
|
D |
DES |
Down |
Q |
QUAS |
Illusion |
|
E |
EX |
Freedom |
R |
REL |
Change |
|
F |
FLAM |
Flame |
S |
SANCT |
Protection |
|
G |
GRAV |
Energy |
T |
TYM |
Time |
|
H |
HUR |
Wind |
U |
UUS |
Raise |
|
I |
IN |
Cause |
V |
VAS |
Great |
|
J |
JUX |
Harm |
W |
|
Wisdom |
|
K |
KAL |
Summon |
Y |
YLEM |
Matter |
|
L |
LOR |
Light |
X |
X |
Used
for the alphabet form, but not spells. |
|
M |
MANI |
Life |
Z |
Z |
Fig.
1: List of Runes and Their Corresponding Names and Powers
If a wizard attempts to cast a spell that is too complex for him, it will
almost certainly result in failure. In
general, a failed attempt to cast a spell as no effect.
However, a failure may backfire
(especially if the caster does not have the ability to perform the hand motions
correctly). While a backfired spell harms
the caster to some extent, the damage is usually minor.
Types of Spells
Spells come in three main varieties: instantaneous, targeted, and
duration. Instantaneous
spells take effect as soon as they are cast.
While the results of the spell may be lasting, the magic itself is finished
working immediately. For example, the results of a healing spell are evident as soon as the
spell is cast. Targeted
spells must be aimed at a specific object or place, and the magic of the spell
continues to work until the spell's task is completed.
One example of such a spell is fireball, which must be directed at a
target and ends when the fireball hits an object. Targeting of such a spell
involves a special type of hand gesture as well as the caster’s ability to
concentrate on the object or place that will be affected.
The Eight Circles of Runic Magic
All
of the runic spells are divided into eight circles, or groups, of magic.
Each circle contains spells that require approximately the same amount of
power and casting skill in order to be effectively cast.
The Eight Circles of Runic Magic were originally organized by the
renowned witch Morrigan Sosaria around 450 BC,
but many revisions and additions have been made since that time.
Figure 2, shown below, lists some commonly used spells from each of the
eight circles.
|
First Circle |
Second Circle |
||||
|
U h p |
UUS HUR POR |
Levitate |
B I y |
BET IN MANI |
Lesser Heal |
|
I l |
IN LOR |
Light |
O j |
ORT JUX |
Magic Arrow |
|
A e y |
AN EX YLEM |
Lock |
B I s |
BET IN SANCT |
Magic Shield |
|
K y |
KAL YLEM |
Summon Object |
R y |
REL YLEM |
Mending |
|
E y |
EX YLEM |
Unlock |
O p y |
ORT POR YLEM |
Telekinesis |
|
I F |
IN FLAM |
Rune of Flame |
A J |
AN JUX |
Disarm |
|
|
|
||||
|
S
f |
SANCT
FLAM |
Flameproof |
A
n |
AN
NOX |
Cure
Poison |
|
U
p |
UUS
POR |
Jump |
O
w j |
ORT
|
Deadly
Seeker |
|
B
w e |
BET
|
Locate |
I
m |
IN
MANI |
Heal |
|
R
d p |
REL
DES POR |
Slow
Fall |
I n Y |
IN NOX YLEM |
Poison |
|
|
|
||||
|
P
f |
POR
FLAM |
Fireball |
V
I l |
VAS
IN LOR |
Daylight |
|
O
g |
ORT
GRAV |
Lightning |
V
I m |
VAS
IN MANI |
Greater
Heal |
|
A
e p |
AN
EX POR |
Paralyze |
O
A Q |
ORT
AN QUAS |
Reveal |
| Y
p |
YLEM
POR |
Water
Walk |
T R | TYM REL | Slow Time |
|
I Q |
IN QUAS |
Concealment |
|
KAL ORT SANCT |
Patronus |
|
|
|
||||
|
F
h |
FLAM
HUR |
Flame
Wind |
V
H P |
VAS
HUR POR |
Fly |
|
V I Q |
VAS IN QUAS |
Invisibility |
I
V S |
IN
VAS SANCT |
Magic
Armor |
|
V
o g |
VAS
ORT GRAV |
Lightning Wind |
V
M |
VAS
MANI |
Restoration |
Fig.
2: Common Spells from the Eight Circles of Runic Magic
A Word of Caution
Because of the potential power and, therefore, danger involved with runic
spellcasting, beginning runic students should be cautious when attempting to
cast any spells. Runic magic is an
art that requires a significant amount of patience and practice.
Novices must be careful not to move on to a higher circle of magic until
they are adept at the casting of spells in lower circles.
In addition, a word of warning must also be issued to even the most
expert of runic mages because, in response to the dangerous spells available in
runic magic, the Ministry of Magic has placed restrictions on the casting of
certain spells.