Instantaneous Spells Duration Spells Targeted Spells
Instantaneous Spells
ó Counter Spell AN ORT stops the effect of any duration spell (The power required for this spell is always equal to the power used to cast the spell that is being countered.)
ó Cure Poison AN NOX cures all but the most powerful of poisons
ó Disarm AN JUX disarms the opponent (This spell is effective on rune stones, wands, or other weapons.)
ó Greater Heal VAS IN MANI fully heals major wounds or illnesses
ó Greater Time Travel allows the caster to move through time (This spell is extremely difficult, and travel is usually unstable and dangerous.) Restricted
ó Heal IN MANI fully heals minor wounds or illnesses; helps heal major wounds or illnesses
ó Lesser Heal IN BET MANI heals minor wounds or illnesses
ó Lesser Time Travel allows the caster to move a short distance through time (This spell is difficult to control, and travel is often unstable.) Restricted
ó Lock AN EX YLEM locks any type of lock (doors, containers, etc.)
ó
Mending
REL YLEM fixes
broken objects
ó Patronus
KAL ORT
SANCT conjures a
Patronus (just like the Patronus
Charm)
ó
Poison Foe poisons a
target (has
no effect on inanimate objects) Restricted
ó
Poison Weapon IN
NOX YLEM
poisons an object (traditionally
used on weapons)
ó Restoration VAS MANI
fully heals major wounds or illnesses and leaves a target fully revitalized and
alert
ó Reveal ORT AN QUAS exposes objects or people that have been magically hidden (by means of the Concealment or Invisibility spell, for example)
ó Smite Foe severely wounds a target (has no effect on inanimate objects) Restricted
ó
Unlock EX YLEM
unlocks any type of lock
Duration Spells
ó
Daylight
VAS IN LOR
causes a bright light to surround the caster
ó Concealment
IN QUAS
causes the caster or a targeted person or object to blend into the
surroundings (This spell works well
in darkness or shadows, but it is not as effective in the light since the caster
or targeted object will still cast a shadow.)
ó Flameproof SANCT FLAM protects the caster or a target from fire for a short amount of time
ó Fly VAS HUR POR allows the caster to move slowly through the air for a time
ó Invisibility VAS IN QUAS causes the caster or a targeted person or object to become invisible for a time (Unlike Concealment, this spell is fully effective both in light and dark conditions.)
ó Jump UUS POR allows the caster to jump higher and farther than normal
ó Light IN LOR causes a soft light to surround the caster
ó Magic Armor VAS IN SANCT protects the caster from all but the most powerful spells, curses, or hexes ( the strength of the spell partially depends on the power and skill of the caster)
ó Magic Shield BET IN SANCT creates a relatively weak shield against many spells, hexes, and curses ( the strength of the spell partially depends on the power and skill of the caster)
ó Paralyze AN EX POR paralyzes a target for a time
ó Slow Fall REL DES POR allows the caster to float gently to the ground
ó Water Walk YLEM POR allows the caster to walk on water for a short time
Targeted Spells
ó Deadly Seeker ORT WIS JUX shoots a short burst of white energy that pursues a moving target and causes moderate damage
ó Deathblow immediately kills a target with a burst of red energy (has no effect on inanimate objects) Restricted
ó Death Wind kills multiple targets in front of the caster with a spreading wave of red energy (has no effect on inanimate objects) Restricted
ó Fireball POR FLAM shoots a short blast of fire toward a target
ó Flame Wind FLAM HUR sends many bursts of flame toward a target
ó Levitate UUS HUR POR causes an object to float in the air (allows only vertical movement)
ó Lightning ORT GRAV sends a weak lightning bolt toward a target
ó Locate BET WIS EX causes a small glowing orb to appear to lead the caster to whatever object or person on which the caster is concentrating (the closer the object is, the easier it is to cast the spell)
ó Magic Arrow ORT JUX sends a short burst of energy toward a target
ó Lightning Wind VAS ORT GRAV sends numerous lightning bolts toward a target
ó Rune of Flame IN FLAM creates a flame at the targeted location
ó Summon Object KAL YLEM causes whatever object the caster was concentrating on to fly to him or her (the closer the object is, the easier it is to cast the spell)
ó Telekinesis ORT POR YLEM allows the caster to move objects in any direction from a distance