|| Asymmetry | Role-Playing | Earthdawn-ish | Effects of Injury ||
Effects of Injury
Recovering from Damage
The above assumes that you are not getting outside assistance. If someone is tending you with the Healing skill, then the amount you heal with that recovery is increased by their Healing rank. If someone is using some form of magic to aid your healing, it might give you an extra recovery period, letting you heal your Endurance in damage points a third time that day (this can only be done once a day) or it may add to your next recovery period, as the healing skill does.
Reviving Unconscious Characters
Once you get a wound, everything changes. Wounds are serious injuriesnot as bad as a broken bone, perhaps, but they are major gashes, strained or pulled musclesthat keep you from operating at your peak potential. For every wound you have marked down, you have a 1 step on everything you try to do. This affects your attacks, your damage, even your base endurance for figuring out how much you heal (reducing your healing rate per Recovery Session to your Endurance step minus your current number of wounds).
You get wounds whenever you take more damage from a single attack than twice your endurance step. This is your wound threshold, and there is only one means of raising it: if you have the durability skill, your Wound Threshold is equal to your step in Durability or twice your Endurance step, whichever is greater. (Thus, if you ever get your Durability step to more than twice your Endurance, start using that as your wound threshold).
If you take more damage in a single shot than twice your wound threshold (4 times your endurance), you have a major wound (a seriously broken bone, internal injury, or what have you). A major wound gives you 5 steps on all actions. A Poor result on any action results in step 3 damage being done to you, since you can't move without making it worse.
Major wounds are even worse. Like wounds, you need to have healed all other damage. After that, you can heal the major wound with a week of inactivity and rest. Unfortunately, having taken such a wound reduces the step of one of your attributes by one point permanently. This penalty can be avoided if someone with the Surgery sub-skill operates on you during the recovery period. This is painful and expensive, but worth the cost.
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Copyright © 2000 Brian Rogers