|Pavel can manipulate IF energies in very versatile but specific fashions:
Spells. All spell costs and effects have 2 listings, conjure cost-effects/PDA cost-effects.
CA = casting actions, continuous actions required to cast. Spell effects after last action
All durations end on phase 0 of final turn (ie between turns)
Note that many effects are stats-based. At level 8, 26=IQ+CHA, 15=IQ
In general, Pavel gets credit for IQ+CHA when conjuring, and IQ only for PDA
TELL THE TRUTH magic truth serum, must answer 26/3 Q's
Attacks as Mind Control
PR=2/1 Rg=26"/touch Cast Actions CA=2/1
FUGGEDABOUDDIT makes victim forget, with subsequent IQx2%/3% save to
re-remember per "memory event"/hour
Attacks as Mind Control
PR=5/1 Rg=26"/touch CA=2/1
NO, OVER HERE Magically appears to be displaced by 5', and invisible
in actual location. Just a mirror image of himself, so it could be
punching buttons in the air next to a computer, eating with the plate 5'
away, etc. Could 'freeze' image, but not other wise control it. Dtct Hidden to find Pavel's real loc.
PR=3/1 Duration=26 turn/5turn CA=4/1
LIGHT MY FIRE Pyro-kinesis like effect, immune to evasion. (Not
aiming' it) d12 Damage, attacks as flame power. Damage = % to ignite
Bypasses evasion defense, and cannot be 'rolled'
BUBBLE BOYS Magically regenerative atmospheric bubble, for Outside Work
PR=5/1 Rg=15" radius/3" radius Duration=26turn/5turn CA=5/1
FEAR MY WRATH Radius Light-attack, light show of impressive Mystical
Sturm und Drang, but still just a light attack actual effect, 2d8 Damage.
Conjure version has a Carrier 'Ooh he's a big, scary magician' Fear attack.
PR=10/4 Radius=26"/15" CA=1/1
DERIVINATION Can program PDA for pseudo-random Tarot like effect.
Acts as cosmic awareness. PDA version only.
WHA'D I MISS? Can Temporarily halt target's timeflow. PDA version limited to one target,
Does not affect momentum, incoming attacks, etc. Conjure version has radius
affect on all physics (ie bullets freeze in air, etc)
Attacks as Telepathy
PR=10/2 CA=5/1 Radius/Range=26"/15" Duration=15 turns/2
MAKE MINE TO GO May transfer any of his spells to single substances, including beverages.
May specify an activation condition (ie drink potion, open door)
Pavel has a 'magic staff' with a significant amount of full-strength
spells imbedded, from Pavel's younger days. He normally keeps this in reserve for arageddon style scenarios. Normally, it is kept in a secret hex secured vault in his home.
PR=8/1 CA=5/1 expiration indef/15turns
THAT'S NO EXCUSE Animate unconscious/dead bodies. 1 Action to control/turn
Animee Ag=6. Duration 10 turns. PDA version loses control when animee
would take HP damage. Full access to non-mental powers.
Attacks as Transmutation
PR=5/1 Rg=touch CA=4/1
BIG RED Growth
variation, where actual weight is static, 'effective weight'
(for HP/CC purposes) is multiplied by height factor, not HF^3.
PR=3/1 Limits=up and down full range/max up 24', down 1"
Duration= indef/ change 1 size/turn until hit target for d10,
then revert 1 size/turn CA=4/1
subatomic/atomic/microscopic = special
CC=1/2# HtH=1pt Mvt=1/9" Eff Range to
HP=2 CC=2# HtH=1pt
Mvt=1/2" Eff Range to Hit= x72
HP=2 CC=6# HtH=1pt
Mvt=1.3" Eff Range to Hit= x24
HP=2 CC=24# HtH=1pt
Mvt=5" Eff Range to Hit= x6
HP=3 CC=70# HtH=d3
Mvt=15" Eff Range to Hit= x2
CC=146# HtH=d4 Mvt=31" Eff
Range to Hit= x1
HP=9 CC=210# HtH=d4
Mvt=46" Eff Range to Hit= /1.5
CC=292# HtH= d6
62" Eff Range to
18' HP=17 CC=438# HtH=d6 Mvt=93" Eff Range to Hit=
24' HP=23 CC= 574# HtH=
d8 Mvt= 124" Eff Rangeto Hit= /4
30' HP=27 CC=730# HtH=d8 Mvt=155" Eff Range to Hit=
36' HP=33 CC= 876# HtH=
d8 Mvt= 186" Eff Rangeto Hit= /6
42' HP=38 CC=1022# HtH=d10 Mvt= 217" Eff Range
to Hit= /7
Spell ranges, flight speed unaffected by size.
GO AHEAD, HIT ME Magically increases structural strength against impact/kinetic damage. When cast
on flesh results in Invulnerability score.
PR=5/1 CA=3/1 Struc Str=26/15 INV=23/12 Duration=26/15 turns
VERY LIFELIKE Animate
and control statues/carvings/toys that represent living
things. PR=15/3 CA=2/1 Duration= until